CATAMOUNT

Guide

How scoring works

Catamount does not ask whether you were right or wrong. It asks how close you were, and it measures closeness in a way that is fair to a question about $4.99 and to a question about 93 million miles.

Step 1: a perfect score needs a near-exact guess

Every question has a small tolerance, the room you get for a full 100 points. The tolerance depends on how big the answer is:

Size of the answerAllowed slack for 100 points
Up to about 200None. You must be exact (to the precision of the answer).
About 1,000Roughly 0.7 percent
About 10,000Roughly 1.4 percent
About 1 millionRoughly 3 percent
1 billion and up5 percent, the maximum

The idea is simple. If the question is how many stripes are on the US flag, 12 is wrong. If the question is the distance to the Moon, nobody expects you to know the last mile, so a guess within a few percent counts as a bullseye.

Step 2: outside the tolerance, you are scored by ratio

Past the tolerance, your score falls smoothly the further you are from the answer, and it falls according to the ratio between your guess and the truth, not the difference. A guess twice as high as the answer is exactly as wrong as a guess half as high. Here is roughly what that looks like for an answer with no tolerance:

Your guess is...Approximate score
10 percent off92
25 percent off (1.25 times)82
Twice as big, or half as big45
Three times as big, or a third12
3.5 times as big, or smaller than 0.29 of the answer0

Anything short of the tolerance tops out at 99, so 100 is reserved for hitting the target. This ratio method is why the slider is logarithmic: moving it by a fixed distance always changes your guess by a fixed ratio.

Scoring years

Years are scored by the number of years you are off, because the gap between 1969 and 1979 means the same thing whether you are thinking about the moon landing or the Magna Carta. How strict the scoring is depends on how old the event is. For anything less than a century old, you need the exact year for 100 points. For older events you get a small allowance (one year for every full century of age, so a 1726 event gives you 3 years of slack). Past that, your score falls in a straight line, reaching zero when you are off by about half the age of the event. For an event from 1969, that is about 28 years; for one from 1492, about 270.

The speed bonus

Answering quickly adds a bonus worth up to 8 percent of that question's score. You get the full bonus if you lock in within 5 seconds. It shrinks in a straight line to nothing at the 20 second limit. The bonus is small on purpose: a perfect 100 earns at most 8 extra points, while being 25 percent off costs you 18. Your total is capped at 700 no matter how much bonus you collect.

The hint penalty

Using the hint takes 20 points off that question's score. If you would have scored zero anyway, the penalty does not make it negative.

From points to altitude and rank

Each point is 20 feet of altitude, so 700 points is the 14,000 feet of the summit. Your rank comes from your share of the maximum:

RankPoints neededAltitude
TrailheadUnder 175Under 3,500 ft
Foothills175 to 2933,500 to 5,860 ft
Treeline294 to 4055,880 to 8,100 ft
Ridgeline406 to 5178,120 to 10,340 ft
High Camp518 to 62910,360 to 12,580 ft
Summit630 to 70012,600 to 14,000 ft

The "typical player" curve

The curve on the results screen is a simulation, not a leaderboard. We model a typical guesser who is usually in the right ballpark but often off by a factor of two or so, who answers in around ten seconds, and we run them through the same seven questions thousands of times. Where you land on that curve tells you how you compare with that typical guesser. It is not based on the scores of real people, because Catamount does not collect any.

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